using System; using Server.Network; using Server.Targeting; namespace Server.Items { public class BigFish : Item, ICarvable { private Mobile m_Fisher; [CommandProperty( AccessLevel.GameMaster )] public Mobile Fisher { get{ return m_Fisher; } set{ m_Fisher = value; InvalidateProperties(); } } public void Carve( Mobile from, Item item ) { base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false ); } public override int LabelNumber{ get{ return 1041112; } } // a big fish [Constructable] public BigFish() : base( 0x09CC ) { Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest Hue = Utility.RandomBool() ? 0x847 : 0x58C; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( Weight >= 20 ) { if ( m_Fisher != null ) list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~ list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones } } public BigFish( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (Mobile) m_Fisher ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Fisher = reader.ReadMobile(); break; } case 0: { Weight = Utility.RandomMinMax( 3, 200 ); break; } } } } }