using System; using Server; using Server.Network; using System.Text; using Server.Items; using Server.Mobiles; namespace Server.Items { public class BaseSupply : Item { [Constructable] public BaseSupply() : base( 0x1709 ) { Name = "bottles"; SpecialName = "Bottle"; Weight = 10; } public override void OnLocationChange( Point3D oldLocation ) { if ( RootParentEntity is PlayerMobile ) { Type itemType = ScriptCompiler.FindTypeByName( SpecialName ); Item supply = (Item)Activator.CreateInstance(itemType); supply.Amount = 100; if ( Name == "lockpicks" ){ supply.Amount = 50; } else if ( Name == "boards" ){ supply.ItemID = 0x1BD7; supply.Weight = 1.0; } ((Mobile)RootParentEntity).AddToBackpack ( supply ); this.Delete(); } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); if ( this.Name == "lockpicks" ) list.Add( 1070722, "A Bundle of 50"); else list.Add( 1070722, "A Bundle of 100"); } public override void AddNameProperty( ObjectPropertyList list ) { list.Add( Name ); } public BaseSupply( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBottles : BaseSupply { [Constructable] public SupplyBottles() { ItemID = 0x1709; Name = "bottles"; SpecialName = "Bottle"; } public SupplyBottles( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyLeather : BaseSupply { [Constructable] public SupplyLeather() { ItemID = 0x170A; Name = "leather"; SpecialName = "Leather"; } public SupplyLeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyLogs : BaseSupply { [Constructable] public SupplyLogs() { ItemID = 0x172F; Name = "logs"; SpecialName = "WoodBoard"; } public SupplyLogs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBoards : BaseSupply { [Constructable] public SupplyBoards() { ItemID = 0x17BB; Name = "boards"; SpecialName = "WoodBoard"; } public SupplyBoards( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyIngots : BaseSupply { [Constructable] public SupplyIngots() { ItemID = 0x17BC; Name = "ingots"; SpecialName = "IronIngot"; } public SupplyIngots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyCloth : BaseSupply { [Constructable] public SupplyCloth() { ItemID = 0x1730; Name = "cloth"; SpecialName = "Cloth"; } public SupplyCloth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyMaps : BaseSupply { [Constructable] public SupplyMaps() { ItemID = 0x1644; Name = "blank maps"; SpecialName = "BlankMap"; } public SupplyMaps( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyScrolls : BaseSupply { [Constructable] public SupplyScrolls() { ItemID = 0x1794; Name = "blank scrolls"; SpecialName = "BlankScroll"; } public SupplyScrolls( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBandages : BaseSupply { [Constructable] public SupplyBandages() { ItemID = 0x1795; Name = "bandages"; SpecialName = "Bandage"; } public SupplyBandages( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyArrows : BaseSupply { [Constructable] public SupplyArrows() { ItemID = 0xF41; Name = "arrows"; SpecialName = "Arrow"; } public SupplyArrows( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBolts : BaseSupply { [Constructable] public SupplyBolts() { ItemID = 0x1BFD; Name = "bolts"; SpecialName = "Bolt"; } public SupplyBolts( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyLockpicks : BaseSupply { [Constructable] public SupplyLockpicks() { ItemID = 0x14FD; Name = "lockpicks"; SpecialName = "Lockpick"; } public SupplyLockpicks( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBlackPearl : BaseSupply { [Constructable] public SupplyBlackPearl() { ItemID = 0x17B3; Name = "black pearls"; SpecialName = "BlackPearl"; } public SupplyBlackPearl( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyBloodmoss : BaseSupply { [Constructable] public SupplyBloodmoss() { ItemID = 0x17B4; Name = "blood moss"; SpecialName = "Bloodmoss"; } public SupplyBloodmoss( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyGarlic : BaseSupply { [Constructable] public SupplyGarlic() { ItemID = 0x17B5; Name = "garlic"; SpecialName = "Garlic"; } public SupplyGarlic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyGinseng : BaseSupply { [Constructable] public SupplyGinseng() { ItemID = 0x17B6; Name = "ginseng"; SpecialName = "Ginseng"; } public SupplyGinseng( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyMandrakeRoot : BaseSupply { [Constructable] public SupplyMandrakeRoot() { ItemID = 0x17B7; Name = "mandrake roots"; SpecialName = "MandrakeRoot"; } public SupplyMandrakeRoot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplyNightshade : BaseSupply { [Constructable] public SupplyNightshade() { ItemID = 0x17B8; Name = "nightshade"; SpecialName = "Nightshade"; } public SupplyNightshade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplySpidersSilk : BaseSupply { [Constructable] public SupplySpidersSilk() { ItemID = 0x17B9; Name = "spider silk"; SpecialName = "SpidersSilk"; } public SupplySpidersSilk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SupplySulfurousAsh : BaseSupply { [Constructable] public SupplySulfurousAsh() { ItemID = 0x17BA; Name = "sulfurous ashes"; SpecialName = "SulfurousAsh"; } public SupplySulfurousAsh( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }