using System; namespace Server.Items { public class Lute : BaseInstrument { [Constructable] public Lute() : base( 0xEB3, 0x4C, 0x4D ) { Name = "lute"; Weight = 5.0; ItemID = Utility.RandomList( 0xEB3, 0x0EB4 ); } public Lute( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 3.0 ) Weight = 5.0; } } }