using System; using Server; using Server.Spells.Third; using Server.Targeting; namespace Server.Items { public class FireballWand : BaseWand { [Constructable] public FireballWand() : base( WandEffect.Fireball, 5, 15 ) { } public FireballWand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnWandUse( Mobile from ) { Cast( new FireballSpell( from, this ) ); } } }