using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF50, 0xF4F )] public class Crossbow : BaseRanged { public override int EffectID{ get{ return 0x1BFE; } } public override Type AmmoType{ get{ return typeof( Bolt ); } } public override Item Ammo{ get{ return new Bolt(); } } public override int UOStrengthReq{ get{ return 30; } } public override int UOMinDamage{ get{ return 8; } } public override int UOMaxDamage{ get{ return 43; } } public override int UOSpeed{ get{ return 18; } } public override int DefMaxRange{ get{ return 8; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Crossbow() : base( 0xF50 ) { Weight = 7.0; Layer = Layer.TwoHanded; } public Crossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }