using System; using Server; namespace Server.Misc { public class Broadcasts { public static void Initialize() { EventSink.Crashed += new CrashedEventHandler( EventSink_Crashed ); EventSink.Shutdown += new ShutdownEventHandler( EventSink_Shutdown ); } public static void EventSink_Crashed( CrashedEventArgs e ) { try { World.Broadcast( 0x35, true, "The server has crashed." ); } catch { } } public static void EventSink_Shutdown( ShutdownEventArgs e ) { try { World.Broadcast( 0x35, true, "The server has shut down." ); } catch { } } } }