using System; using Server; using Server.Items; using Server.Guilds; using Server.Mobiles; using Server.Gumps; namespace Server.Misc { public class Keywords { public static void Initialize() { // Register our speech handler EventSink.Speech += new SpeechEventHandler( EventSink_Speech ); } public static void EventSink_Speech( SpeechEventArgs args ) { Mobile from = args.Mobile; int[] keywords = args.Keywords; for ( int i = 0; i < keywords.Length; ++i ) { switch ( keywords[i] ) { case 0x002A: // *i resign from my guild* { if ( from.Guild != null ) ((Guild)from.Guild).RemoveMember( from ); break; } case 0x0032: // *i must consider my sins* { from.SendMessage( "Long Term Murders : {0}", from.Kills ); break; } } } } } }