using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Guilds; using Server.Multis; using Server.Mobiles; using Server.Engines.PartySystem; using Server.Spells; namespace Server.Misc { public class NotorietyHandlers { public static void Initialize() { Notoriety.Hues[Notoriety.Innocent] = 0x59; Notoriety.Hues[Notoriety.Ally] = 0x3F; Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2; Notoriety.Hues[Notoriety.Criminal] = 0x3B2; Notoriety.Hues[Notoriety.Enemy] = 0x90; Notoriety.Hues[Notoriety.Murderer] = 0x22; Notoriety.Hues[Notoriety.Invulnerable] = 0x35; Notoriety.Handler = new NotorietyHandler( MobileNotoriety ); Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial ); Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful ); } public static bool CriminalTolerated( Mobile m ) { // Buc's Den if ( m.Map == Map.Britannia && m.X >= 2545 && m.Y >= 2100 && m.X <= 2702 && m.Y <= 2306 ) return true; return false; } private enum GuildStatus { None, Peaceful, Waring } private static GuildStatus GetGuildStatus( Mobile m ) { if( m.Guild == null ) return GuildStatus.None; else if( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular ) return GuildStatus.Peaceful; return GuildStatus.Waring; } private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target ) { if( from == GuildStatus.Waring || target == GuildStatus.Waring ) return false; return true; } public static bool Mobile_AllowBeneficial( Mobile from, Mobile target ) { if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player ) return true; Map map = from.Map; if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 ) return true; if( !from.Player ) return true; // NPCs have no restrictions if( target is BaseCreature && !((BaseCreature)target).Controlled ) return false; // Players cannot heal uncontrolled mobiles Guild fromGuild = from.Guild as Guild; Guild targetGuild = target.Guild as Guild; if( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) ) return true; // Guild members can be beneficial return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) ); } public static bool Mobile_AllowHarmful( Mobile from, Mobile target ) { if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player ) return true; Map map = from.Map; if( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 ) return true; BaseCreature bc = from as BaseCreature; if( !from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player ) ) { return true; // Uncontrolled NPCs are only restricted by the young system } Guild fromGuild = GetGuildFor( from.Guild as Guild, from ); Guild targetGuild = GetGuildFor( target.Guild as Guild, target ); if( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) ) return true; // Guild allies or enemies can be harmful if( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) ) return false; // Cannot harm other controlled mobiles if( target.Player ) return false; // Cannot harm other players if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) { if( Notoriety.Compute( from, target ) == Notoriety.Innocent ) return false; // Cannot harm innocent mobiles } return true; } public static Guild GetGuildFor( Guild def, Mobile m ) { Guild g = def; BaseCreature c = m as BaseCreature; if( c != null && c.Controlled && c.ControlMaster != null ) { c.DisplayGuildTitle = false; if( c.Map != Map.Internal && (Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) ) g = (Guild)(c.Guild = c.ControlMaster.Guild); else if( c.Map == Map.Internal || c.ControlMaster.Guild == null ) g = (Guild)(c.Guild = null); } return g; } public static int CorpseNotoriety( Mobile source, Corpse target ) { if( target.AccessLevel > AccessLevel.Player ) return Notoriety.CanBeAttacked; Body body = (Body)target.Amount; BaseCreature cretOwner = target.Owner as BaseCreature; if( cretOwner != null ) { Guild sourceGuild = GetGuildFor( source.Guild as Guild, source ); Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner ); if( sourceGuild != null && targetGuild != null ) { if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) ) return Notoriety.Ally; else if( sourceGuild.IsEnemy( targetGuild ) ) return Notoriety.Enemy; } if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) ) return Notoriety.CanBeAttacked; int actual = Notoriety.CanBeAttacked; if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer) ) actual = Notoriety.Murderer; if( DateTime.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) ) return actual; Party sourceParty = Party.Get( source ); List list = target.Aggressors; for( int i = 0; i < list.Count; ++i ) { if( list[i] == source || (sourceParty != null && Party.Get( list[i] ) == sourceParty) ) return actual; } return Notoriety.Innocent; } else { if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer) ) return Notoriety.Murderer; if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0)) return Notoriety.Criminal; Guild sourceGuild = GetGuildFor( source.Guild as Guild, source ); Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner ); if( sourceGuild != null && targetGuild != null ) { if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) ) return Notoriety.Ally; else if( sourceGuild.IsEnemy( targetGuild ) ) return Notoriety.Enemy; } if( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable ) return Notoriety.CanBeAttacked; if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) ) return Notoriety.CanBeAttacked; if( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) ) return Notoriety.CanBeAttacked; List list = target.Aggressors; for( int i = 0; i < list.Count; ++i ) { if( list[i] == source ) return Notoriety.CanBeAttacked; } return Notoriety.Innocent; } } public static int MobileNotoriety( Mobile source, Mobile target ) { if( target is BaseCreature && target.Karma > 0 && target.Fame > 0 && !(target is Guard || target is BaseVendor) ) return Notoriety.Innocent; if( target is BaseCreature && ((BaseCreature)target).FightMode == FightMode.Evil && !(target is Guard || target is BaseVendor) ) return Notoriety.Innocent; if( target.AccessLevel > AccessLevel.Player ) return Notoriety.CanBeAttacked; if( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature ) { BaseCreature bc = (BaseCreature)target; Mobile master = bc.GetMaster(); if ( master != null && master.AccessLevel > AccessLevel.Player ) return Notoriety.CanBeAttacked; } if ( target.Kills >= 5 || ( target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !( target is Golem ) ) || ( target is BaseCreature && ( ( (BaseCreature)target ).AlwaysMurderer ) ) ) return Notoriety.Murderer; if ( target is BaseCreature && ((BaseCreature)target).FightMode == FightMode.Closest && !(target is Guard) && ((BaseCreature)target).AI != AIType.AI_Animal ) return Notoriety.Murderer; if( target.Criminal ) return Notoriety.Criminal; Guild sourceGuild = GetGuildFor( source.Guild as Guild, source ); Guild targetGuild = GetGuildFor( target.Guild as Guild, target ); if( sourceGuild != null && targetGuild != null ) { if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) ) return Notoriety.Ally; else if( sourceGuild.IsEnemy( targetGuild ) ) return Notoriety.Enemy; } if( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) ) return Notoriety.CanBeAttacked; if( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable ) return Notoriety.CanBeAttacked; if( CheckHouseFlag( source, target, target.Location, target.Map ) ) return Notoriety.CanBeAttacked; if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent... { if( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !(target is PlayerMobile) || !target.CanBeginAction( typeof( Server.Spells.Seventh.PolymorphSpell ) ) ) return Notoriety.CanBeAttacked; } if( CheckAggressor( source.Aggressors, target ) ) return Notoriety.CanBeAttacked; if( CheckAggressed( source.Aggressed, target ) ) return Notoriety.CanBeAttacked; if( target is BaseCreature ) { BaseCreature bc = (BaseCreature)target; if( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source ) return Notoriety.CanBeAttacked; } if( source is BaseCreature ) { BaseCreature bc = (BaseCreature)source; Mobile master = bc.GetMaster(); if( master != null ) if( CheckAggressor( master.Aggressors, target ) || MobileNotoriety( master, target ) == Notoriety.CanBeAttacked ) return Notoriety.CanBeAttacked; } return Notoriety.Innocent; } public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map ) { BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 ); if( house == null || house.Public || !house.IsFriend( from ) ) return false; if( m != null && house.IsFriend( m ) ) return false; BaseCreature c = m as BaseCreature; if( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null ) return !house.IsFriend( c.ControlMaster ); return true; } public static bool IsPet( BaseCreature c ) { return (c != null && c.Controlled); } public static bool IsSummoned( BaseCreature c ) { return (c != null && /*c.Controlled &&*/ c.Summoned); } public static bool CheckAggressor( List list, Mobile target ) { for( int i = 0; i < list.Count; ++i ) if( list[i].Attacker == target ) return true; return false; } public static bool CheckAggressed( List list, Mobile target ) { for( int i = 0; i < list.Count; ++i ) { AggressorInfo info = list[i]; if( !info.CriminalAggression && info.Defender == target ) return true; } return false; } } }