using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Network; namespace Server.Misc { public class Weather { private static Map[] m_Facets; private static Dictionary> m_WeatherByFacet = new Dictionary>(); public static void Initialize() { m_Facets = new Map[]{ Map.Britannia }; /* Static weather: * * Format: * AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, ); */ // artic areas AddWeather( -15, 100, 5, new Rectangle2D( 2564, 334, 543, 358 ), new Rectangle2D( 5049, 2747, 1750, 975 ) ); /* Dynamic weather: * * Format: * AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds ); */ for ( int i = 0; i < 15; ++i ) AddDynamicWeather( +15, 100, 5, 8, 400, 400, new Rectangle2D( 0, 0, 7168, 4096 ) ); } public static List GetWeatherList( Map facet ) { if ( facet == null ) return null; List list = null; m_WeatherByFacet.TryGetValue( facet, out list ); if ( list == null ) m_WeatherByFacet[facet] = list = new List(); return list; } public static void AddDynamicWeather( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Rectangle2D bounds ) { for ( int i = 0; i < m_Facets.Length; ++i ) { Rectangle2D area = new Rectangle2D(); bool isValid = false; for ( int j = 0; j < 10; ++j ) { area = new Rectangle2D( bounds.X + Utility.Random( bounds.Width - width ), bounds.Y + Utility.Random( bounds.Height - height ), width, height ); if ( !CheckWeatherConflict( m_Facets[i], null, area ) ) isValid = true; if ( isValid ) break; } if ( !isValid ) continue; Weather w = new Weather( m_Facets[i], new Rectangle2D[]{ area }, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds( 30.0 ) ); w.m_Bounds = bounds; w.m_MoveSpeed = moveSpeed; } } public static void AddWeather( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, params Rectangle2D[] area ) { for ( int i = 0; i < m_Facets.Length; ++i ) new Weather( m_Facets[i], area, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds( 30.0 ) ); } public static bool CheckWeatherConflict( Map facet, Weather exclude, Rectangle2D area ) { List list = GetWeatherList( facet ); if ( list == null ) return false; for ( int i = 0; i < list.Count; ++i ) { Weather w = list[i]; if ( w != exclude && w.IntersectsWith( area ) ) return true; } return false; } private Map m_Facet; private Rectangle2D[] m_Area; private int m_Temperature; private int m_ChanceOfPercipitation; private int m_ChanceOfExtremeTemperature; public Map Facet{ get{ return m_Facet; } } public Rectangle2D[] Area{ get{ return m_Area; } set{ m_Area = value; } } public int Temperature{ get{ return m_Temperature; } set{ m_Temperature = value; } } public int ChanceOfPercipitation{ get{ return m_ChanceOfPercipitation; } set{ m_ChanceOfPercipitation = value; } } public int ChanceOfExtremeTemperature{ get{ return m_ChanceOfExtremeTemperature; } set{ m_ChanceOfExtremeTemperature = value; } } // For dynamic weather: private Rectangle2D m_Bounds; private int m_MoveSpeed; private int m_MoveAngleX, m_MoveAngleY; public Rectangle2D Bounds{ get{ return m_Bounds; } set{ m_Bounds = value; } } public int MoveSpeed{ get{ return m_MoveSpeed; } set{ m_MoveSpeed = value; } } public int MoveAngleX{ get{ return m_MoveAngleX; } set{ m_MoveAngleX = value; } } public int MoveAngleY{ get{ return m_MoveAngleY; } set{ m_MoveAngleY = value; } } public static bool CheckIntersection( Rectangle2D r1, Rectangle2D r2 ) { if ( r1.X >= (r2.X + r2.Width) ) return false; if ( r2.X >= (r1.X + r1.Width) ) return false; if ( r1.Y >= (r2.Y + r2.Height) ) return false; if ( r2.Y >= (r1.Y + r1.Height) ) return false; return true; } public static bool CheckContains( Rectangle2D big, Rectangle2D small ) { if ( small.X < big.X ) return false; if ( small.Y < big.Y ) return false; if ( (small.X + small.Width) > (big.X + big.Width) ) return false; if ( (small.Y + small.Height) > (big.Y + big.Height) ) return false; return true; } public virtual bool IntersectsWith( Rectangle2D area ) { for ( int i = 0; i < m_Area.Length; ++i ) { if ( CheckIntersection( area, m_Area[i] ) ) return true; } return false; } public Weather( Map facet, Rectangle2D[] area, int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, TimeSpan interval ) { m_Facet = facet; m_Area = area; m_Temperature = temperature; m_ChanceOfPercipitation = chanceOfPercipitation; m_ChanceOfExtremeTemperature = chanceOfExtremeTemperature; List list = GetWeatherList( facet ); if ( list != null ) list.Add( this ); Timer.DelayCall( TimeSpan.FromSeconds( (0.2+(Utility.RandomDouble()*0.8)) * interval.TotalSeconds ), interval, new TimerCallback( OnTick ) ); } public virtual void Reposition() { if ( m_Area.Length == 0 ) return; int width = m_Area[0].Width; int height = m_Area[0].Height; Rectangle2D area = new Rectangle2D(); bool isValid = false; for ( int j = 0; j < 10; ++j ) { area = new Rectangle2D( m_Bounds.X + Utility.Random( m_Bounds.Width - width ), m_Bounds.Y + Utility.Random( m_Bounds.Height - height ), width, height ); if ( !CheckWeatherConflict( m_Facet, this, area ) ) isValid = true; if ( isValid ) break; } if ( !isValid ) return; m_Area[0] = area; } public virtual void RecalculateMovementAngle() { double angle = Utility.RandomDouble() * Math.PI * 2.0; double cos = Math.Cos( angle ); double sin = Math.Sin( angle ); m_MoveAngleX = (int)(100 * cos); m_MoveAngleY = (int)(100 * sin); } public virtual void MoveForward() { if ( m_Area.Length == 0 ) return; for ( int i = 0; i < 5; ++i ) // try 5 times to find a valid spot { int xOffset = (m_MoveSpeed * m_MoveAngleX) / 100; int yOffset = (m_MoveSpeed * m_MoveAngleY) / 100; Rectangle2D oldArea = m_Area[0]; Rectangle2D newArea = new Rectangle2D( oldArea.X + xOffset, oldArea.Y + yOffset, oldArea.Width, oldArea.Height ); if ( !CheckWeatherConflict( m_Facet, this, newArea ) && CheckContains( m_Bounds, newArea ) ) { m_Area[0] = newArea; break; } RecalculateMovementAngle(); } } private int m_Stage; private bool m_Active; private bool m_ExtremeTemperature; public virtual void OnTick() { if ( m_Stage == 0 ) { m_Active = ( m_ChanceOfPercipitation > Utility.Random( 100 ) ); m_ExtremeTemperature = ( m_ChanceOfExtremeTemperature > Utility.Random( 100 ) ); if ( m_MoveSpeed > 0 ) { Reposition(); RecalculateMovementAngle(); } } if ( m_Active ) { if ( m_Stage > 0 && m_MoveSpeed > 0 ) MoveForward(); int type, density, temperature; temperature = m_Temperature; if ( m_ExtremeTemperature ) temperature *= -1; if ( m_Stage < 15 ) { density = m_Stage * 5; } else { density = 150 - (m_Stage * 5); if ( density < 10 ) density = 10; else if ( density > 70 ) density = 70; } if ( density == 0 ) type = 0xFE; else if ( temperature > 0 ) type = 0; else type = 2; List states = NetState.Instances; Packet weatherPacket = null; for ( int i = 0; i < states.Count; ++i ) { NetState ns = states[i]; Mobile mob = ns.Mobile; if ( mob == null || mob.Map != m_Facet ) continue; bool contains = ( m_Area.Length == 0 ); for ( int j = 0; !contains && j < m_Area.Length; ++j ) contains = m_Area[j].Contains( mob.Location ); if ( !contains ) continue; if ( weatherPacket == null ) weatherPacket = Packet.Acquire( new Server.Network.Weather( type, density, temperature ) ); ns.Send( weatherPacket ); } Packet.Release( weatherPacket ); } m_Stage++; m_Stage %= 30; } } public class WeatherMap : MapItem { public override string DefaultName { get { return "weather map"; } } [Constructable] public WeatherMap() { SetDisplay( 0, 0, 5119, 4095, 400, 400 ); } public override void OnDoubleClick( Mobile from ) { Map facet = from.Map; if ( facet == null ) return; List list = Weather.GetWeatherList( facet ); ClearPins(); for ( int i = 0; i < list.Count; ++i ) { Weather w = list[i]; for ( int j = 0; j < w.Area.Length; ++j ) AddWorldPin( w.Area[j].X + (w.Area[j].Width/2), w.Area[j].Y + (w.Area[j].Height/2) ); } base.OnDoubleClick( from ); } public WeatherMap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }