using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a polar bear corpse" )] [TypeAlias( "Server.Mobiles.Polarbear" )] public class PolarBear : BaseCreature { [Constructable] public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a polar bear"; Body = 213; BaseSoundID = 0xA3; SetStr( 116, 140 ); SetDex( 81, 105 ); SetInt( 26, 50 ); SetHits( 70, 84 ); SetMana( 0 ); SetDamage( 7, 12 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 60.1, 90.0 ); SetSkill( SkillName.HandToHand, 45.1, 70.0 ); Fame = 1500; Karma = 0; VirtualArmor = 18; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 16; } } public PolarBear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }