using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a turkey corpse" )] public class Turkey : BaseCreature { [Constructable] public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a turkey"; Body = 306; BaseSoundID = 0x6E; SetStr( 15 ); SetDex( 15 ); SetInt( 5 ); SetHits( 15 ); SetMana( 0 ); SetDamage( 3 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 15.0 ); SetSkill( SkillName.HandToHand, 15.0 ); Fame = 200; Karma = 0; VirtualArmor = 5; } public override int Meat{ get{ return 5; } } public override MeatType MeatType{ get{ return MeatType.BigBird; } } public override int Feathers{ get{ return 35; } } public Turkey(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }