using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a rat corpse" )] public class Rat : BaseCreature { [Constructable] public Rat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a rat"; Body = 238; BaseSoundID = 0xCC; SetStr( 9 ); SetDex( 35 ); SetInt( 5 ); SetHits( 6 ); SetMana( 0 ); SetDamage( 1, 2 ); SetSkill( SkillName.MagicResist, 4.0 ); SetSkill( SkillName.Tactics, 4.0 ); SetSkill( SkillName.HandToHand, 4.0 ); Fame = 150; Karma = -150; VirtualArmor = 6; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public Rat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }