using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a terathan matriarch corpse" )] public class TerathanMatriarch : BaseCreature { [Constructable] public TerathanMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a terathan matriarch"; Body = 72; BaseSoundID = 599; SetStr( 316, 405 ); SetDex( 96, 115 ); SetInt( 366, 455 ); SetHits( 190, 243 ); SetDamage( 11, 14 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 10000; Karma = -10000; PackItem( new SpidersSilk( 5 ) ); PackReg( Utility.RandomMinMax( 4, 10 ) ); VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedScrolls, 2 ); AddLoot( LootPack.MedPotions ); } public TerathanMatriarch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }