using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an ogre corpse" )] public class OgreMagi : BaseCreature { [Constructable] public OgreMagi () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ogre magi"; Body = 66; BaseSoundID = 427; SetStr( 336, 385 ); SetDex( 96, 115 ); SetInt( 281, 305 ); SetHits( 202, 231 ); SetDamage( 7, 23 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 48; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.MedPotions ); AddLoot( LootPack.MedScrolls ); } public override bool CanRummageCorpses{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override int Meat{ get{ return 2; } } public OgreMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }