using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a sphinx corpse" )] public class AncientSphinx : BaseCreature { [Constructable] public AncientSphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ancient sphinx"; Body = 182; BaseSoundID = 0x668; SetStr( 536, 585 ); SetDex( 126, 145 ); SetInt( 281, 305 ); SetHits( 322, 351 ); SetDamage( 13, 16 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 11500; Karma = -11500; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls ); AddLoot( LootPack.Gems ); AddLoot( LootPack.HighPotions ); } public override void OnGaveMeleeAttack( Mobile m ) { base.OnGaveMeleeAttack( m ); if ( 0.1 >= Utility.RandomDouble() ) Sphinx.TurnStone( this ); } public override void OnGotMeleeAttack( Mobile m ) { base.OnGotMeleeAttack( m ); if ( 0.1 >= Utility.RandomDouble() ) Sphinx.TurnStone( this ); } public AncientSphinx( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }