using System; using Server; using System.Collections.Generic; using Server.Mobiles; using Server.Items; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a dinosaur corpse" )] public class Meglasaur : BaseCreature { [Constructable] public Meglasaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a meglasaur"; Body = 248; BaseSoundID = 0x4F5; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); SetHits( 241, 258 ); SetDamage( 11, 17 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.HandToHand, 65.1, 80.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 46; } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public Meglasaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }