using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a naga corpse" )] public class Naga : BaseCreature { [Constructable] public Naga() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a naga"; Body = 175; BaseSoundID = 634; CanSwim = true; if ( Utility.RandomBool() ) { Body = 330; BaseSoundID = 644; } SetStr( 416, 505 ); SetDex( 96, 115 ); SetInt( 366, 455 ); SetHits( 250, 303 ); SetDamage( 11, 13 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.Meditation, 5.4, 25.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 16000; Karma = -16000; VirtualArmor = 50; PackItem( new PoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedScrolls, 2 ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 5; } } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return Poison.Deadly; } } public Naga( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }