using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a giant crab corpse" )] public class GiantCrab : BaseCreature { [Constructable] public GiantCrab() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant crab"; Body = 139; BaseSoundID = 0x39D; CanSwim = true; SetStr( 90, 120 ); SetDex( 76, 95 ); SetInt( 36, 60 ); SetMana( 0 ); SetDamage( 7, 15 ); SetSkill( SkillName.Tactics, 35.1, 50.0 ); SetSkill( SkillName.HandToHand, 50.1, 65.0 ); Fame = 1200; Karma = -1200; VirtualArmor = 24; } public override bool BleedImmune{ get{ return true; } } public override int Meat{ get{ return 3; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public GiantCrab( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }