using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Farmer : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public Farmer() : base( "the farmer" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBFarmer() ); } public override void InitOutfit() { base.InitOutfit(); if ( Utility.RandomBool() ) AddItem( new Server.Items.Pitchfork() ); if ( Utility.RandomBool() ) AddItem( new Server.Items.TallStrawHat() ); } public Farmer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }