using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Minstrel : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } } [Constructable] public Minstrel() : base( "the minstrel" ) { SetSkill( SkillName.Discordance, 64.0, 100.0 ); SetSkill( SkillName.Musicianship, 64.0, 100.0 ); SetSkill( SkillName.Peacemaking, 65.0, 88.0 ); SetSkill( SkillName.Provocation, 60.0, 83.0 ); SetSkill( SkillName.Archery, 36.0, 68.0 ); SetSkill( SkillName.Swords, 36.0, 68.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBBard() ); } public override void InitOutfit() { base.InitOutfit(); if ( Utility.RandomBool() ) AddItem( new Server.Items.FeatheredHat( Utility.RandomHue() ) ); } public Minstrel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }