using System; using Server; using Server.Regions; using Server.Targeting; using Server.Network; namespace Server.Multis { public abstract class BaseBoatDeed : Item { private int m_MultiID; private Point3D m_Offset; [CommandProperty( AccessLevel.GameMaster )] public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } } [CommandProperty( AccessLevel.GameMaster )] public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } } public BaseBoatDeed( int id, Point3D offset ) : base( 0x14F2 ) { Weight = 1.0; m_MultiID = id; m_Offset = offset; } public BaseBoatDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_MultiID ); writer.Write( m_Offset ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_MultiID = reader.ReadInt(); m_Offset = reader.ReadPoint3D(); break; } } if ( Weight == 0.0 ) Weight = 1.0; } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else if ( !BaseBoat.NearDock( from ) ) { from.SendMessage( "You cannot launch a ship here" ); } else { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502482 ); // Where do you wish to place the ship? from.Target = new InternalTarget( this ); } } public abstract BaseBoat Boat{ get; } public void OnPlacement( Mobile from, Point3D p ) { if ( Deleted ) { return; } else if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else if ( !BaseBoat.NearDock( from ) ) { from.SendMessage( "You cannot launch a ship here" ); } else { Map map = from.Map; if ( map == null ) return; if ( from.Region.IsPartOf( typeof( HouseRegion ) ) || BaseBoat.FindBoatAt( from, from.Map ) != null ) { from.SendLocalizedMessage( 1010568, null, 0x25 ); // You may not place a ship while on another ship or inside a house. return; } BaseBoat boat = Boat; if ( boat == null ) return; p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z ); if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) ) { Delete(); boat.Owner = from; boat.Anchored = true; uint keyValue = boat.CreateKeys( from ); if ( boat.PPlank != null ) boat.PPlank.KeyValue = keyValue; if ( boat.SPlank != null ) boat.SPlank.KeyValue = keyValue; boat.MoveToWorld( p, map ); Effects.PlaySound( from.Location, from.Map, 0x026 ); } else { boat.Delete(); from.SendLocalizedMessage( 1043284 ); // A ship can not be created here. } } } private class InternalTarget : MultiTarget { private BaseBoatDeed m_Deed; public InternalTarget( BaseBoatDeed deed ) : base( deed.MultiID, deed.Offset ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object o ) { IPoint3D ip = o as IPoint3D; if ( ip != null ) { if ( ip is Item ) ip = ((Item)ip).GetWorldTop(); Point3D p = new Point3D( ip ); Region region = Region.Find( p, from.Map ); if ( region.IsPartOf( typeof( DungeonRegion ) ) ) from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon. else m_Deed.OnPlacement( from, p ); } } } } }