using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Multis; using Server.Targeting; using Server.Accounting; using Server.Commands; namespace Server.Gumps { public class ViewHousesGump : Gump { public static void Initialize() { CommandSystem.Register( "ViewHouses", AccessLevel.GameMaster, new CommandEventHandler( ViewHouses_OnCommand ) ); } [Usage( "ViewHouses" )] [Description( "Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house." )] public static void ViewHouses_OnCommand( CommandEventArgs e ) { e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ViewHouses_OnTarget ) ); } public static void ViewHouses_OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) from.SendGump( new ViewHousesGump( from, GetHouses( (Mobile)targeted ), null ) ); } private class HouseComparer : IComparer { public static readonly IComparer Instance = new HouseComparer(); public int Compare( BaseHouse x, BaseHouse y ) { return x.BuiltOn.CompareTo( y.BuiltOn ); } } public static List GetHouses( Mobile owner ) { List list = new List(); Account acct = owner.Account as Account; if ( acct == null ) { list.AddRange( BaseHouse.GetHouses( owner ) ); } else { for ( int i = 0; i < acct.Length; ++i ) { Mobile mob = acct[i]; if ( mob != null ) list.AddRange( BaseHouse.GetHouses( mob ) ); } } list.Sort( HouseComparer.Instance ); return list; } private Mobile m_From; private List m_List; private BaseHouse m_Selection; public ViewHousesGump( Mobile from, List list, BaseHouse sel ) : base( 50, 40 ) { m_From = from; m_List = list; m_Selection = sel; from.CloseGump( typeof( ViewHousesGump ) ); AddPage( 0 ); AddBackground( 0, 0, 240, 360, 5054 ); AddBlackAlpha( 10, 10, 220, 340 ); if ( sel == null || sel.Deleted ) { m_Selection = null; AddHtml( 35, 15, 120, 20, Color( "House Type", White ), false, false ); if ( list.Count == 0 ) AddHtml( 35, 40, 160, 40, Color( "There were no houses found for that player.", White ), false, false ); AddImage( 190, 17, 0x25EA ); AddImage( 207, 17, 0x25E6 ); int page = 0; for ( int i = 0; i < list.Count; ++i ) { if ( (i % 15) == 0 ) { if ( page > 0 ) AddButton( 207, 17, 0x15E1, 0x15E5, 0, GumpButtonType.Page, page+1 ); AddPage( ++page ); if ( page > 1 ) AddButton( 190, 17, 0x15E3, 0x15E7, 0, GumpButtonType.Page, page-1 ); } object name = FindHouseName( list[i] ); AddHtml( 15, 40 + ((i % 15) * 20), 20, 20, Color( String.Format( "{0}.", i+1 ), White ), false, false ); if ( name is int ) AddHtmlLocalized( 35, 40 + ((i % 15) * 20), 160, 20, (int)name, White16, false, false ); else if ( name is string ) AddHtml( 35, 40 + ((i % 15) * 20), 160, 20, Color( (string)name, White ), false, false ); AddButton( 198, 39 + ((i % 15) * 20), 4005, 4007, i+1, GumpButtonType.Reply, 0 ); } } else { string houseName, owner, location; Map map = sel.Map; houseName = (sel.Sign == null) ? "An Unnamed House" : sel.Sign.GetName(); owner = (sel.Owner == null) ? "nobody" : sel.Owner.Name; int xLong = 0, yLat = 0, xMins = 0, yMins = 0; bool xEast = false, ySouth = false; bool valid = Sextant.Format( sel.Location, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ); if ( valid ) location = String.Format( "{0}° {1}'{2}, {3}° {4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" ); else location = "unknown"; AddHtml( 10, 15, 220, 20, Color( Center( "House Properties" ), White ), false, false ); AddHtml( 15, 40, 210, 20, Color( "Facet:", White ), false, false ); AddHtml( 15, 40, 210, 20, Color( Right( map == null ? "(null)" : map.Name ), White ), false, false ); AddHtml( 15, 60, 210, 20, Color( "Location:", White ), false, false ); AddHtml( 15, 60, 210, 20, Color( Right( sel.Location.ToString() ), White ), false, false ); AddHtml( 15, 80, 210, 20, Color( "Sextant:", White ), false, false ); AddHtml( 15, 80, 210, 20, Color( Right( location ), White ), false, false ); AddHtml( 15, 100, 210, 20, Color( "Owner:", White ), false, false ); AddHtml( 15, 100, 210, 20, Color( Right( owner ), White ), false, false ); AddHtml( 15, 120, 210, 20, Color( "Name:", White ), false, false ); AddHtml( 15, 120, 210, 20, Color( Right( houseName ), White ), false, false ); AddHtml( 15, 140, 210, 20, Color( "Friends:", White ), false, false ); AddHtml( 15, 140, 210, 20, Color( Right( sel.Friends.Count.ToString() ), White ), false, false ); AddHtml( 15, 160, 210, 20, Color( "Co-Owners:", White ), false, false ); AddHtml( 15, 160, 210, 20, Color( Right( sel.CoOwners.Count.ToString() ), White ), false, false ); AddHtml( 15, 180, 210, 20, Color( "Bans:", White ), false, false ); AddHtml( 15, 180, 210, 20, Color( Right( sel.Bans.Count.ToString() ), White ), false, false ); AddHtml( 15, 200, 210, 20, Color( "Decays:", White ), false, false ); AddHtml( 15, 200, 210, 20, Color( Right( sel.CanDecay ? "Yes" : "No" ), White ), false, false ); AddHtml( 15, 220, 210, 20, Color( "Decay Level:", White ), false, false ); AddHtml( 15, 220, 210, 20, Color( Right( sel.DecayLevel.ToString() ), White ), false, false ); AddButton( 15, 245, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtml( 50, 245, 120, 20, Color( "Go to house", White ), false, false ); AddButton( 15, 265, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtml( 50, 265, 120, 20, Color( "Open house menu", White ), false, false ); AddButton( 15, 285, 4005, 4007, 3, GumpButtonType.Reply, 0 ); AddHtml( 50, 285, 120, 20, Color( "Demolish house", White ), false, false ); AddButton( 15, 305, 4005, 4007, 4, GumpButtonType.Reply, 0 ); AddHtml( 50, 305, 120, 20, Color( "Refresh house", White ), false, false ); } } public override void OnResponse( Server.Network.NetState sender, RelayInfo info ) { if ( m_Selection == null ) { int v = info.ButtonID - 1; if ( v >= 0 && v < m_List.Count ) m_From.SendGump( new ViewHousesGump( m_From, m_List, m_List[v] ) ); } else if ( !m_Selection.Deleted ) { switch ( info.ButtonID ) { case 0: { m_From.SendGump( new ViewHousesGump( m_From, m_List, null ) ); break; } case 1: { Map map = m_Selection.Map; if ( map != null && map != Map.Internal ) m_From.MoveToWorld( m_Selection.BanLocation, map ); m_From.SendGump( new ViewHousesGump( m_From, m_List, m_Selection ) ); break; } case 2: { m_From.SendGump( new ViewHousesGump( m_From, m_List, m_Selection ) ); HouseSign sign = m_Selection.Sign; if ( sign != null && !sign.Deleted ) sign.OnDoubleClick( m_From ); break; } case 3: { m_From.SendGump( new ViewHousesGump( m_From, m_List, m_Selection ) ); m_From.SendGump( new HouseDemolishGump( m_From, m_Selection ) ); break; } case 4: { m_Selection.RefreshDecay(); m_From.SendGump( new ViewHousesGump( m_From, m_List, m_Selection ) ); break; } } } } public object FindHouseName( BaseHouse house ) { int multiID = house.ItemID; HousePlacementEntry[] entries; entries = HousePlacementEntry.ClassicHouses; for ( int i = 0; i < entries.Length; ++i ) { if ( entries[i].MultiID == multiID ) return entries[i].Description; } return house.GetType().Name; } private const int White16 = 0x7FFF; private const int White = 0xFFFFFF; public string Right( string text ) { return String.Format( "
{0}
", text ); } public string Center( string text ) { return String.Format( "
{0}
", text ); } public string Color( string text, int color ) { return String.Format( "{1}", color, text ); } public void AddBlackAlpha( int x, int y, int width, int height ) { AddImageTiled( x, y, width, height, 2624 ); AddAlphaRegion( x, y, width, height ); } } }