using Server; using System; namespace Server.Items { [FlipableAttribute( 0x0890, 0x0891 )] public class ChestOfSecrets : Item { [Constructable] public ChestOfSecrets() : base( 0x0890 ) { Name = "golden chest"; Light = LightType.Circle150; Movable = false; } public override void OnDoubleClick( Mobile from ) { if ( !from.InRange( this.GetWorldLocation(), 2 ) ) from.SendMessage( "That is too far away!" ); else if ( !Server.Misc.QuestFunctions.MonstersNearby( from ) ) from.SendMessage( "You find nothing of interest in the chest." ); } public ChestOfSecrets( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }