using System; using System.Xml; using Server; using Server.Mobiles; using Server.Gumps; namespace Server.Regions { public class CaveRegion : BaseRegion { public CaveRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { } public override bool AllowHousing( Mobile from, Point3D p ) { return false; } public override bool NoMounts( Mobile from, Point3D p ) { return true; } public override void AlterLightLevel( Mobile m, ref int global, ref int personal ) { global = LightCycle.CaveLevel; } } }