using System; using Server; using System.Collections; using Server.Mobiles; using Server.Targeting; using Server.Items; using Server.Network; using Server.Spells.Seventh; using Server.Spells.Fifth; using Server.Spells; using Server.Misc; using Server.Regions; namespace Server.SkillHandlers { public class Stealing { public static void Initialize() { SkillInfo.Table[22].Callback = new SkillUseCallback( OnUse ); } public static readonly bool ClassicMode = true; public static readonly bool SuspendOnMurder = false; public static bool IsInGuild( Mobile m ) { return ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild ); } public static bool IsInnocentTo( Mobile from, Mobile to ) { return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent ); } private class StealingTarget : Target { private Mobile m_Thief; public StealingTarget( Mobile thief ) : base ( 1, false, TargetFlags.None ) { m_Thief = thief; AllowNonlocal = true; } private Item TryStealItem( Item toSteal, ref bool caught ) { Item stolen = null; object root = toSteal.RootParent; if ( !IsEmptyHanded( m_Thief ) ) { m_Thief.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal. } else if ( root is Mobile && ((Mobile)root).Invulnerable ) { m_Thief.SendLocalizedMessage( 1005598 ); // You can't steal from them. } else if ( root is PlayerVendor ) { m_Thief.SendLocalizedMessage( 502709 ); // You can't steal from vendors. } else if ( !m_Thief.CanSee( toSteal ) ) { m_Thief.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, toSteal, false, true ) ) { m_Thief.SendLocalizedMessage( 1048147 ); // Your backpack can't hold anything else. } else if ( toSteal.Parent == null || !toSteal.Movable ) { m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that! } else if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) ) { m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it. } else if ( toSteal.Parent is Mobile ) { m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equiped. } else if ( root == m_Thief ) { m_Thief.SendLocalizedMessage( 502704 ); // You catch yourself red-handed. } else if ( root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player ) { m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that! } else if ( root is Mobile && !m_Thief.CanBeHarmful( (Mobile)root ) ) { } else if ( root is Corpse ) { m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that! } else { double w = toSteal.Weight + toSteal.TotalWeight; if ( w > 10 ) { m_Thief.SendMessage( "That is too heavy to steal." ); } else { if ( toSteal.Stackable && toSteal.Amount > 1 ) { int maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight); if ( maxAmount < 1 ) maxAmount = 1; else if ( maxAmount > toSteal.Amount ) maxAmount = toSteal.Amount; int amount = Utility.RandomMinMax( 1, maxAmount ); if ( amount >= toSteal.Amount ) { int pileWeight = (int)Math.Ceiling( toSteal.Weight * toSteal.Amount ); pileWeight *= 10; if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) ) stolen = toSteal; } else { int pileWeight = (int)Math.Ceiling( toSteal.Weight * amount ); pileWeight *= 10; if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) ) { stolen = Mobile.LiftItemDupe( toSteal, toSteal.Amount - amount ); if ( stolen == null ) stolen = toSteal; } } } else { int iw = (int)Math.Ceiling( w ); iw *= 10; if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5 ) ) stolen = toSteal; } if ( stolen != null ) { m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item. } else { m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item. } caught = ( m_Thief.Skills[SkillName.Stealing].Value < Utility.Random( 150 ) ); } } return stolen; } protected override void OnTarget( Mobile from, object target ) { from.RevealingAction(); Item stolen = null; object root = null; bool caught = false; if ( target is Item ) { root = ((Item)target).RootParent; stolen = TryStealItem( (Item)target, ref caught ); } else if ( target is Mobile ) { Container pack = ((Mobile)target).Backpack; if ( pack != null && pack.Items.Count > 0 ) { int randomIndex = Utility.Random( pack.Items.Count ); root = target; stolen = TryStealItem( pack.Items[randomIndex], ref caught ); } } else { m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that! } if ( stolen != null ) { from.AddToBackpack( stolen ); StolenItem.Add( stolen, m_Thief, root as Mobile ); } if ( caught ) { if ( root == null ) { m_Thief.CriminalAction( false ); } else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) ) { m_Thief.CriminalAction( false ); } else if ( root is Mobile ) { Mobile mobRoot = (Mobile)root; if ( !IsInGuild( mobRoot ) && IsInnocentTo( m_Thief, mobRoot ) ) m_Thief.CriminalAction( false ); string message = String.Format( "You notice {0} trying to steal from {1}.", m_Thief.Name, mobRoot.Name ); foreach ( NetState ns in m_Thief.GetClientsInRange( 8 ) ) { if ( ns.Mobile != m_Thief ) ns.Mobile.SendMessage( message ); } } } else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) ) { m_Thief.CriminalAction( false ); } if ( root is Mobile && ((Mobile)root).Player && m_Thief is PlayerMobile && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( (Mobile)root ) ) { PlayerMobile pm = (PlayerMobile)m_Thief; pm.PermaFlags.Add( (Mobile)root ); pm.Delta( MobileDelta.Noto ); } } } public static bool IsEmptyHanded( Mobile from ) { if ( Server.Misc.Settings.CanStealWhileHoldingThings() ) return true; if ( from.FindItemOnLayer( Layer.OneHanded ) != null ) return false; if ( from.FindItemOnLayer( Layer.TwoHanded ) != null ) return false; return true; } public static TimeSpan OnUse( Mobile m ) { if ( !IsEmptyHanded( m ) ) { m.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal. } else { m.Target = new Stealing.StealingTarget( m ); m.RevealingAction(); m.SendLocalizedMessage( 502698 ); // Which item do you want to steal? } return TimeSpan.FromSeconds( 10.0 ); } } public class StolenItem { public static readonly TimeSpan StealTime = TimeSpan.FromMinutes( 2.0 ); private Item m_Stolen; private Mobile m_Thief; private Mobile m_Victim; private DateTime m_Expires; public Item Stolen{ get{ return m_Stolen; } } public Mobile Thief{ get{ return m_Thief; } } public Mobile Victim{ get{ return m_Victim; } } public DateTime Expires{ get{ return m_Expires; } } public bool IsExpired{ get{ return ( DateTime.Now >= m_Expires ); } } public StolenItem( Item stolen, Mobile thief, Mobile victim ) { m_Stolen = stolen; m_Thief = thief; m_Victim = victim; m_Expires = DateTime.Now + StealTime; } private static Queue m_Queue = new Queue(); public static void Add( Item item, Mobile thief, Mobile victim ) { Clean(); m_Queue.Enqueue( new StolenItem( item, thief, victim ) ); } public static bool IsStolen( Item item ) { Mobile victim = null; return IsStolen( item, ref victim ); } public static bool IsStolen( Item item, ref Mobile victim ) { Clean(); foreach ( StolenItem si in m_Queue ) { if ( si.m_Stolen == item && !si.IsExpired ) { victim = si.m_Victim; return true; } } return false; } public static void ReturnOnDeath( Mobile killed, Container corpse ) { Clean(); foreach ( StolenItem si in m_Queue ) { if ( si.m_Stolen.RootParent == corpse && si.m_Victim != null && !si.IsExpired ) { if ( si.m_Victim.AddToBackpack( si.m_Stolen ) ) si.m_Victim.SendLocalizedMessage( 1010464 ); // the item that was stolen is returned to you. else si.m_Victim.SendLocalizedMessage( 1010463 ); // the item that was stolen from you falls to the ground. si.m_Expires = DateTime.Now; // such a hack } } } public static void Clean() { while ( m_Queue.Count > 0 ) { StolenItem si = (StolenItem) m_Queue.Peek(); if ( si.IsExpired ) m_Queue.Dequeue(); else break; } } } public class Snooping { public static void Configure() { Container.SnoopHandler = new ContainerSnoopHandler( Container_Snoop ); } public static bool CheckSnoopAllowed( Mobile from, Mobile to ) { Map map = from.Map; if ( to.Player ) return from.CanBeHarmful( to, false, true ); // normal restrictions if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 ) return true; BaseCreature cret = to as BaseCreature; if ( to.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)) ) return false; // in town we cannot snoop blue human npcs return true; } public static void Container_Snoop( Container cont, Mobile from ) { if ( from.AccessLevel > AccessLevel.Player || from.InRange( cont.GetWorldLocation(), 1 ) ) { Mobile root = cont.RootParent as Mobile; if ( root != null && !root.Alive ) return; if ( root != null && root.AccessLevel > AccessLevel.Player && from.AccessLevel == AccessLevel.Player ) { from.SendLocalizedMessage( 500209 ); // You can not peek into the container. return; } if ( root != null && from.AccessLevel == AccessLevel.Player && !CheckSnoopAllowed( from, root ) ) { from.SendLocalizedMessage( 1001018 ); // You cannot perform negative acts on your target. return; } if ( root != null && from.AccessLevel == AccessLevel.Player && from.Skills[SkillName.Stealing].Value < Utility.Random( 100 ) ) { Map map = from.Map; if ( map != null ) { string message = String.Format( "You notice {0} attempting to peek into {1}'s belongings.", from.Name, root.Name ); IPooledEnumerable eable = map.GetClientsInRange( from.Location, 8 ); foreach ( NetState ns in eable ) { if ( ns.Mobile != from ) ns.Mobile.SendMessage( message ); } eable.Free(); } } if ( from.AccessLevel == AccessLevel.Player ) Titles.AwardKarma( from, -4, true ); if ( from.AccessLevel > AccessLevel.Player || from.CheckTargetSkill( SkillName.Stealing, cont, 0.0, 50.0 ) ) { if ( cont is TrapableContainer && ((TrapableContainer)cont).ExecuteTrap( from ) ) return; cont.DisplayTo( from ); } else { from.SendLocalizedMessage( 500210 ); // You failed to peek into the container. if ( from.Skills[SkillName.Hiding].Value / 2 < Utility.Random( 100 ) ) from.RevealingAction(); } } else { from.SendLocalizedMessage( 500446 ); // That is too far away. } } } }