using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Third { public class PoisonSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Poison", "In Nox", 203, 9051, Reagent.Nightshade ); public override SpellCircle Circle { get { return SpellCircle.Third; } } public PoisonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); if ( m.Spell != null ) m.Spell.OnCasterHurt(); m.Paralyzed = false; if ( CheckResisted( m ) ) { m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } else { int level; double total = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Poisoning].Value; double dist = Caster.GetDistanceToSqrt( m ); if ( dist >= 3.0 ) total -= (dist - 3.0) * 10.0; if ( total >= 200.0 && 1 > Utility.Random( 10 ) ) level = 3; else if ( total > 170.0 ) level = 2; else if ( total > 130.0 ) level = 1; else level = 0; m.ApplyPoison( Caster, Poison.GetPoison( level ) ); } m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist ); m.PlaySound( 0x205 ); HarmfulSpell( m ); } FinishSequence(); } private class InternalTarget : Target { private PoisonSpell m_Owner; public InternalTarget( PoisonSpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }