using System; using Server.Targeting; using Server.Network; using Server.Regions; using Server.Items; namespace Server.Spells.Third { public class TelekinesisSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Telekinesis", "Ort Por Ylem", 203, 9031, Reagent.Bloodmoss, Reagent.MandrakeRoot ); public override SpellCircle Circle { get { return SpellCircle.Third; } } public TelekinesisSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( ITelekinesisable obj ) { if ( CheckSequence() ) { SpellHelper.Turn( Caster, obj ); obj.OnTelekinesis( Caster ); } FinishSequence(); } public void Target( Container item ) { if ( CheckSequence() ) { SpellHelper.Turn( Caster, item ); object root = item.RootParent; if ( !item.IsAccessibleTo( Caster ) ) { item.OnDoubleClickNotAccessible( Caster ); } else if ( !item.CheckItemUse( Caster, item ) ) { } else if ( root != null && root is Mobile && root != Caster ) { item.OnSnoop( Caster ); } else if ( item is Corpse && !((Corpse)item).CheckLoot( Caster, null ) ) { } else if ( Caster.Region.OnDoubleClick( Caster, item ) ) { Effects.SendLocationParticles( EffectItem.Create( item.Location, item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 ); Effects.PlaySound( item.Location, item.Map, 0x1F5 ); item.OnItemUsed( Caster, item ); } } FinishSequence(); } public class InternalTarget : Target { private TelekinesisSpell m_Owner; public InternalTarget( TelekinesisSpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is LootChest ) ((LootChest)o).Setup(); if ( o is ITelekinesisable ) m_Owner.Target( (ITelekinesisable)o ); else if ( o is Container ) m_Owner.Target( (Container)o ); else from.SendLocalizedMessage( 501857 ); // This spell won't work on that! } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } } namespace Server { public interface ITelekinesisable : IPoint3D { void OnTelekinesis( Mobile from ); } }