using System; using System.Collections; using Server.Targeting; using Server.Network; namespace Server.Spells.Fourth { public class CurseSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Curse", "Des Sanct", 227, 9031, Reagent.Nightshade, Reagent.Garlic, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Fourth; } } public CurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } private static Hashtable m_UnderEffect = new Hashtable(); public static void RemoveEffect( object state ) { Mobile m = (Mobile)state; m_UnderEffect.Remove( m ); } public static bool UnderEffect( Mobile m ) { return m_UnderEffect.Contains( m ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatCurse( Caster, m, StatType.Dex ); SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false; Timer t = (Timer)m_UnderEffect[m]; if ( Caster.Player && m.Player /*&& Caster != m */ && t == null ) //On OSI you CAN curse yourself and get this effect. { TimeSpan duration = SpellHelper.GetDuration( Caster, m ); m_UnderEffect[m] = t = Timer.DelayCall( duration, new TimerStateCallback( RemoveEffect ), m ); } if ( m.Spell != null ) m.Spell.OnCasterHurt(); m.Paralyzed = false; m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist ); m.PlaySound( 0x1E1 ); HarmfulSpell( m ); } FinishSequence(); } private class InternalTarget : Target { private CurseSpell m_Owner; public InternalTarget( CurseSpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) m_Owner.Target( (Mobile)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }