using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Fifth { public class MindBlastSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Mind Blast", "Por Corp Wis", 218, 9032, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Fifth; } } public MindBlastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public override bool DelayedDamage{ get{ return true; } } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { Mobile from = Caster, target = m; SpellHelper.Turn( from, target ); SpellHelper.CheckReflect( (int)this.Circle, ref from, ref target ); // Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted] int highestStat = target.Str, lowestStat = target.Str; if ( target.Dex > highestStat ) highestStat = target.Dex; if ( target.Dex < lowestStat ) lowestStat = target.Dex; if ( target.Int > highestStat ) highestStat = target.Int; if ( target.Int < lowestStat ) lowestStat = target.Int; if ( highestStat > 150 ) highestStat = 150; if ( lowestStat > 150 ) lowestStat = 150; double damage = GetDamageScalar(m)*(highestStat - lowestStat) / 4;//less damage if ( damage > 45 ) damage = 45; if ( CheckResisted( target ) ) { damage /= 2; target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } from.FixedParticles( 0x374A, 10, 15, 2038, EffectLayer.Head ); target.FixedParticles( 0x374A, 10, 15, 5038, EffectLayer.Head ); target.PlaySound( 0x213 ); SpellHelper.Damage( this, target, damage ); } FinishSequence(); } public override double GetSlayerDamageScalar( Mobile target ) { return 1.0; //This spell isn't affected by slayer spellbooks } private class InternalTarget : Target { private MindBlastSpell m_Owner; public InternalTarget( MindBlastSpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) m_Owner.Target( (Mobile)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }