using System; using Server.Network; using Server.Multis; using Server.Items; using Server.Targeting; using Server.Misc; using Server.Regions; using Server.Mobiles; namespace Server.Spells.Seventh { public class GateTravelSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Gate Travel", "Vas Rel Por", 263, 9032, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public GateTravelSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public override bool CheckCast() { if ( Server.Engines.Harvest.Fishing.IsOnBoat( Caster ) ) { Caster.SendMessage( "The waves of the sea are distracting you from casting this spell!" ); Caster.FixedEffect( 0x3735, 6, 30 ); Caster.PlaySound( 0x5C ); return false; } else if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? return false; } return true; } private bool GateExistsAt(Map map, Point3D loc ) { bool _gateFound = false; IPooledEnumerable eable = map.GetItemsInRange( loc, 0 ); foreach ( Item item in eable ) { if ( item is Magicgate ) { _gateFound = true; break; } } eable.Free(); return _gateFound; } public void Effect( Point3D loc, Map map, bool checkMulti ) { if ( SpellHelper.CheckCombat( Caster ) ) { Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle?? } else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( GateExistsAt( Caster.Map, Caster.Location ) ) { Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there. } else if ( CheckSequence() ) { Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location Effects.PlaySound( Caster.Location, Caster.Map, 0x20E ); InternalItem firstGate = new InternalItem( loc, map ); firstGate.MoveToWorld( Caster.Location, Caster.Map ); Effects.PlaySound( loc, map, 0x20E ); InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map ); secondGate.MoveToWorld( loc, map ); } FinishSequence(); } [DispellableField] private class InternalItem : Magicgate { public InternalItem( Point3D target, Map map ) : base( target, map ) { Map = map; Dispellable = true; InternalTimer t = new InternalTimer( this ); t.Start(); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); Delete(); } private class InternalTimer : Timer { private Item m_Item; public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) ) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private GateTravelSpell m_Owner; public InternalTarget( GateTravelSpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item. } protected override void OnTarget( Mobile from, object o ) { if ( o is MagicRune ) { MagicRune rune = (MagicRune)o; if ( rune.Marked && rune.Owner != from ) from.SendMessage( "This rune belongs to someone else." ); else if ( rune.Marked ) m_Owner.Effect( rune.Target, rune.TargetMap, true ); else from.SendLocalizedMessage( 501803 ); // That rune is not yet marked. } else { from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object. } } protected override void OnNonlocalTarget( Mobile from, object o ) { } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }