using System; using Server.Items; namespace Server.Spells { public class Reagent { private static Type[] m_Types = new Type[8] { typeof( BlackPearl ), typeof( Bloodmoss ), typeof( Garlic ), typeof( Ginseng ), typeof( MandrakeRoot ), typeof( Nightshade ), typeof( SulfurousAsh ), typeof( SpidersSilk ) }; public Type[] Types { get{ return m_Types; } } public static Type BlackPearl { get{ return m_Types[0]; } set{ m_Types[0] = value; } } public static Type Bloodmoss { get{ return m_Types[1]; } set{ m_Types[1] = value; } } public static Type Garlic { get{ return m_Types[2]; } set{ m_Types[2] = value; } } public static Type Ginseng { get{ return m_Types[3]; } set{ m_Types[3] = value; } } public static Type MandrakeRoot { get{ return m_Types[4]; } set{ m_Types[4] = value; } } public static Type Nightshade { get{ return m_Types[5]; } set{ m_Types[5] = value; } } public static Type SulfurousAsh { get{ return m_Types[6]; } set{ m_Types[6] = value; } } public static Type SpidersSilk { get{ return m_Types[7]; } set{ m_Types[7] = value; } } } }