using System; using System.Collections; using Server; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildWarAdminGump : Gump { private Mobile m_Mobile; private Guild m_Guild; public GuildWarAdminGump( Mobile from, Guild guild ) : base( 20, 30 ) { m_Mobile = from; m_Guild = guild; Dragable = false; AddPage( 0 ); AddBackground( 0, 0, 550, 440, 5054 ); AddBackground( 10, 10, 530, 420, 3000 ); AddHtmlLocalized( 20, 10, 510, 35, 1011105, false, false ); //
WAR FUNCTIONS
AddButton( 20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 40, 400, 30, 1011099, false, false ); // Declare war through guild name search. int count = 0; if ( guild.Enemies.Count > 0 ) { AddButton( 20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011103, false, false ); // Declare peace. } else { AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013033, false, false ); // No current wars } if ( guild.WarInvitations.Count > 0 ) { AddButton( 20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011100, false, false ); // Accept war invitations. AddButton( 20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011101, false, false ); // Reject war invitations. } else { AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1018012, false, false ); // No current invitations received for war. } if ( guild.WarDeclarations.Count > 0 ) { AddButton( 20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011102, false, false ); // Rescind your war declarations. } else { AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013055, false, false ); // No current war declarations } AddButton( 20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 400, 35, 1011104, false, false ); // Return to the previous menu. } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadLeader( m_Mobile, m_Guild ) ) return; switch ( info.ButtonID ) { case 1: // Declare war { m_Mobile.SendLocalizedMessage( 1018001 ); // Declare war through search - Enter Guild Name: m_Mobile.Prompt = new GuildDeclareWarPrompt( m_Mobile, m_Guild ); break; } case 2: // Declare peace { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) ); break; } case 3: // Accept war { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildAcceptWarGump( m_Mobile, m_Guild ) ); break; } case 4: // Reject war { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildRejectWarGump( m_Mobile, m_Guild ) ); break; } case 5: // Rescind declarations { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildRescindDeclarationGump( m_Mobile, m_Guild ) ); break; } case 6: // Return { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); break; } } } } }