using System; using Server; using Server.Items; using Server.Multis; using Server.Multis.Deeds; using Server.Network; using Server.Mobiles; namespace Server.Gumps { public class HouseDemolishGump : Gump { private Mobile m_Mobile; private BaseHouse m_House; public HouseDemolishGump( Mobile mobile, BaseHouse house ) : base( 110, 100 ) { m_Mobile = mobile; m_House = house; mobile.CloseGump( typeof( HouseDemolishGump ) ); Closable = false; AddPage( 0 ); AddBackground( 0, 0, 420, 280, 5054 ); AddImageTiled( 10, 10, 400, 20, 2624 ); AddAlphaRegion( 10, 10, 400, 20 ); AddHtmlLocalized( 10, 10, 400, 20, 1060635, 30720, false, false ); //
WARNING
AddImageTiled( 10, 40, 400, 200, 2624 ); AddAlphaRegion( 10, 40, 400, 200 ); AddHtmlLocalized( 10, 40, 400, 200, 1061795, 32512, false, true ); /* You are about to demolish your house. * You will be refunded the house's value directly to your inn chest. * All items in the house will remain behind and can be freely picked up by anyone. * Once the house is demolished, anyone can attempt to place a new house on the vacant land. * This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you). * Are you sure you wish to continue? */ AddImageTiled( 10, 250, 400, 20, 2624 ); AddAlphaRegion( 10, 250, 400, 20 ); AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL } public override void OnResponse( NetState state, RelayInfo info ) { if ( info.ButtonID == 1 && !m_House.Deleted ) { if ( m_House.IsOwner( m_Mobile ) ) { if ( m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0 ) { return; } else if( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null ) { m_Mobile.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside. return; } /*else if ( m_House.PlayerVendors.Count > 0 ) { m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving. return; }*/ else if ( m_House.HasRentedVendors && m_House.VendorInventories.Count > 0 ) { m_Mobile.SendLocalizedMessage( 1062679 ); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house. return; } else if ( m_House.HasRentedVendors ) { m_Mobile.SendLocalizedMessage( 1062680 ); // You cannot do that that while you still have contract vendors in your house. return; } else if ( m_House.VendorInventories.Count > 0 ) { m_Mobile.SendLocalizedMessage( 1062681 ); // You cannot do that that while you still have unclaimed contract vendor inventory in your house. return; } if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster ) { m_Mobile.SendMessage( "You do not get a refund for your house as you are not a player" ); m_House.RemoveKeys(m_Mobile); m_House.Delete(); } else { Item toGive = null; if ( m_House.IsAosRules ) { if ( m_House.Price > 0 ) toGive = new GoldDeed( m_House.Price ); else toGive = m_House.GetDeed(); } else { toGive = m_House.GetDeed(); if ( toGive == null && m_House.Price > 0 ) toGive = new GoldDeed( m_House.Price ); } if ( toGive != null ) { InnBox box = m_Mobile.InnBox; if ( box.TryDropItem( m_Mobile, toGive, false ) ) { if ( toGive is GoldDeed ) m_Mobile.SendLocalizedMessage( 1060397, ( (GoldDeed)toGive ).Worth.ToString() ); // ~1_AMOUNT~ gold has been deposited into your inn chest. m_House.RemoveKeys( m_Mobile ); m_House.Delete(); } else { toGive.Delete(); m_Mobile.SendLocalizedMessage( 500390 ); // Your inn chest is full. } } else { m_Mobile.SendMessage( "Unable to refund house." ); } } } else { m_Mobile.SendLocalizedMessage( 501320 ); // Only the house owner may do this. } } } } }