using System; using System.Collections; using Server; using Server.Network; using Server.Multis; using Server.Mobiles; namespace Server.Gumps { public class VendorInventoryGump : Gump { private BaseHouse m_House; private ArrayList m_Inventories; public VendorInventoryGump( BaseHouse house, Mobile from ) : base( 50, 50 ) { m_House = house; m_Inventories = new ArrayList( house.VendorInventories ); AddBackground( 0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE ); AddImageTiled( 10, 10, 400, 20, 0xA40 ); AddHtmlLocalized( 15, 10, 200, 20, 1062435, 0x7FFF, false, false ); // Reclaim Vendor Inventory AddHtmlLocalized( 330, 10, 50, 20, 1062465, 0x7FFF, false, false ); // Expires AddImageTiled( 10, 40, 400, 20 * m_Inventories.Count, 0xA40 ); for ( int i = 0; i < m_Inventories.Count; i++ ) { VendorInventory inventory = (VendorInventory) m_Inventories[i]; int y = 40 + 20 * i; if ( inventory.Owner == from ) AddButton( 10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0 ); AddLabel( 45, y, 0x481, String.Format( "{0} ({1})", inventory.ShopName, inventory.VendorName ) ); TimeSpan expire = inventory.ExpireTime - DateTime.Now; int hours = (int) expire.TotalHours; AddLabel( 320, y, 0x481, hours.ToString() ); AddHtmlLocalized( 350, y, 50, 20, 1062466, 0x7FFF, false, false ); // hour(s) } } public override void OnResponse( NetState sender, RelayInfo info ) { if ( info.ButtonID == 0 ) return; Mobile from = sender.Mobile; HouseSign sign = m_House.Sign; if ( m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive() ) return; if ( from.Map != sign.Map || !from.InRange( sign, 5 ) ) { from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option. return; } int index = info.ButtonID - 1; if ( index < 0 || index >= m_Inventories.Count ) return; VendorInventory inventory = (VendorInventory) m_Inventories[index]; if ( inventory.Owner != from || !m_House.VendorInventories.Contains( inventory ) ) return; int totalItems = 0; int givenToBackpack = 0; int givenToInnBox = 0; for ( int i = inventory.Items.Count - 1; i >= 0; i-- ) { Item item = inventory.Items[i]; if ( item.Deleted ) { inventory.Items.RemoveAt( i ); continue; } totalItems += 1 + item.TotalItems; if ( from.PlaceInBackpack( item ) ) { inventory.Items.RemoveAt( i ); givenToBackpack += 1 + item.TotalItems; } else if ( from.InnBox.TryDropItem( from, item, false ) ) { inventory.Items.RemoveAt( i ); givenToInnBox += 1 + item.TotalItems; } } from.SendLocalizedMessage( 1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString() ); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account. int givenGold = Innkeeper.DepositUpTo( from, inventory.Gold ); inventory.Gold -= givenGold; from.SendLocalizedMessage( 1060397, givenGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your inn chest. from.SendLocalizedMessage( 1062437, givenToBackpack.ToString() + "\t" + givenToInnBox.ToString() ); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your inn chest. if ( inventory.Gold > 0 || inventory.Items.Count > 0 ) { from.SendLocalizedMessage( 1062440 ); // Some of the shop inventory would not fit in your backpack or inn chest. Please free up some room and try again. } else { inventory.Delete(); from.SendLocalizedMessage( 1062438 ); // The shop is now empty of inventory and funds, so it has been deleted. } } } }