using System; using System.Collections.Generic; using Server.Commands; using Server.Mobiles; using Server.Network; namespace Server.Gumps { public class WhoGump : Gump { public static void Initialize() { CommandSystem.Register( "Who", AccessLevel.Counselor, new CommandEventHandler( WhoList_OnCommand ) ); CommandSystem.Register( "WhoList", AccessLevel.Counselor, new CommandEventHandler( WhoList_OnCommand ) ); } [Usage( "WhoList [filter]" )] [Aliases( "Who" )] [Description( "Lists all connected clients. Optionally filters results by name." )] private static void WhoList_OnCommand( CommandEventArgs e ) { e.Mobile.SendGump( new WhoGump( e.Mobile, e.ArgString ) ); } public static bool OldStyle = PropsConfig.OldStyle; public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX; public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY; public static readonly int TextHue = PropsConfig.TextHue; public static readonly int TextOffsetX = PropsConfig.TextOffsetX; public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID; public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID; public static readonly int EntryGumpID = PropsConfig.EntryGumpID; public static readonly int BackGumpID = PropsConfig.BackGumpID; public static readonly int SetGumpID = PropsConfig.SetGumpID; public static readonly int SetWidth = PropsConfig.SetWidth; public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY; public static readonly int SetButtonID1 = PropsConfig.SetButtonID1; public static readonly int SetButtonID2 = PropsConfig.SetButtonID2; public static readonly int PrevWidth = PropsConfig.PrevWidth; public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY; public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1; public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2; public static readonly int NextWidth = PropsConfig.NextWidth; public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY; public static readonly int NextButtonID1 = PropsConfig.NextButtonID1; public static readonly int NextButtonID2 = PropsConfig.NextButtonID2; public static readonly int OffsetSize = PropsConfig.OffsetSize; public static readonly int EntryHeight = PropsConfig.EntryHeight; public static readonly int BorderSize = PropsConfig.BorderSize; private static bool PrevLabel = false, NextLabel = false; private static readonly int PrevLabelOffsetX = PrevWidth + 1; private static readonly int PrevLabelOffsetY = 0; private static readonly int NextLabelOffsetX = -29; private static readonly int NextLabelOffsetY = 0; private static readonly int EntryWidth = 180; private static readonly int EntryCount = 15; private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1)); private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize; private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize; private Mobile m_Owner; private List m_Mobiles; private int m_Page; private class InternalComparer : IComparer { public static readonly IComparer Instance = new InternalComparer(); public InternalComparer() { } public int Compare( Mobile x, Mobile y ) { if ( x == null || y == null ) throw new ArgumentException(); if ( x.AccessLevel > y.AccessLevel ) return -1; else if ( x.AccessLevel < y.AccessLevel ) return 1; else return Insensitive.Compare( x.Name, y.Name ); } } public WhoGump( Mobile owner, string filter ) : this( owner, BuildList( owner, filter ), 0 ) { } public WhoGump( Mobile owner, List list, int page ) : base( GumpOffsetX, GumpOffsetY ) { owner.CloseGump( typeof( WhoGump ) ); m_Owner = owner; m_Mobiles = list; Initialize( page ); } public static List BuildList( Mobile owner, string filter ) { if ( filter != null && (filter = filter.Trim()).Length == 0 ) filter = null; else filter = filter.ToLower(); List list = new List(); List states = NetState.Instances; for ( int i = 0; i < states.Count; ++i ) { Mobile m = states[i].Mobile; if ( m != null && (m == owner || !m.Hidden || owner.AccessLevel > m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( owner ) ) ) ) { if ( filter != null && ( m.Name == null || m.Name.ToLower().IndexOf( filter ) < 0 ) ) continue; list.Add( m ); } } list.Sort( InternalComparer.Instance ); return list; } public void Initialize( int page ) { m_Page = page; int count = m_Mobiles.Count - (page * EntryCount); if ( count < 0 ) count = 0; else if ( count > EntryCount ) count = EntryCount; int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1)); AddPage( 0 ); AddBackground( 0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID ); AddImageTiled( BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID ); int x = BorderSize + OffsetSize; int y = BorderSize + OffsetSize; int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0); if ( !OldStyle ) AddImageTiled( x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID ); AddLabel( x + TextOffsetX, y, TextHue, String.Format( "Page {0} of {1} ({2})", page+1, (m_Mobiles.Count + EntryCount - 1) / EntryCount, m_Mobiles.Count ) ); x += emptyWidth + OffsetSize; if ( OldStyle ) AddImageTiled( x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID ); else AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID ); if ( page > 0 ) { AddButton( x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1, GumpButtonType.Reply, 0 ); if ( PrevLabel ) AddLabel( x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous" ); } x += PrevWidth + OffsetSize; if ( !OldStyle ) AddImageTiled( x, y, NextWidth, EntryHeight, HeaderGumpID ); if ( (page + 1) * EntryCount < m_Mobiles.Count ) { AddButton( x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 2, GumpButtonType.Reply, 1 ); if ( NextLabel ) AddLabel( x + NextLabelOffsetX, y + NextLabelOffsetY, TextHue, "Next" ); } for ( int i = 0, index = page * EntryCount; i < EntryCount && index < m_Mobiles.Count; ++i, ++index ) { x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; Mobile m = m_Mobiles[index]; AddImageTiled( x, y, EntryWidth, EntryHeight, EntryGumpID ); AddLabelCropped( x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, GetHueFor( m ), m.Deleted ? "(deleted)" : m.Name ); x += EntryWidth + OffsetSize; if ( SetGumpID != 0 ) AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID ); if ( m.NetState != null && !m.Deleted ) AddButton( x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, i + 3, GumpButtonType.Reply, 0 ); } } private static int GetHueFor( Mobile m ) { switch ( m.AccessLevel ) { case AccessLevel.Owner: case AccessLevel.Developer: case AccessLevel.Administrator: return 0x516; case AccessLevel.Seer: return 0x144; case AccessLevel.GameMaster: return 0x21; case AccessLevel.Counselor: return 0x2; case AccessLevel.Player: default: { if ( m.Kills >= 5 ) return 0x21; else if ( m.Criminal ) return 0x3B1; return 0x58; } } } public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0: // Closed { return; } case 1: // Previous { if ( m_Page > 0 ) from.SendGump( new WhoGump( from, m_Mobiles, m_Page - 1 ) ); break; } case 2: // Next { if ( (m_Page + 1) * EntryCount < m_Mobiles.Count ) from.SendGump( new WhoGump( from, m_Mobiles, m_Page + 1 ) ); break; } default: { int index = (m_Page * EntryCount) + (info.ButtonID - 3); if ( index >= 0 && index < m_Mobiles.Count ) { Mobile m = m_Mobiles[index]; if ( m.Deleted ) { from.SendMessage( "That player has deleted their character." ); from.SendGump( new WhoGump( from, m_Mobiles, m_Page ) ); } else if ( m.NetState == null ) { from.SendMessage( "That player is no longer online." ); from.SendGump( new WhoGump( from, m_Mobiles, m_Page ) ); } else if ( m == from || !m.Hidden || from.AccessLevel > m.AccessLevel || (m is PlayerMobile && ((PlayerMobile)m).VisibilityList.Contains( from ))) { from.SendGump( new ClientGump( from, m.NetState ) ); } else { from.SendMessage( "You cannot see them." ); from.SendGump( new WhoGump( from, m_Mobiles, m_Page ) ); } } break; } } } } }