using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1c04, 0x1c05 )] public class FemalePlateChest : BaseArmor { public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int UOStrReq{ get{ return 45; } } public override int UODexBonus{ get{ return -5; } } public override bool AllowMaleWearer{ get{ return false; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public FemalePlateChest() : base( 0x1C04 ) { Weight = 4.0; } public FemalePlateChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 4.0; } } }