using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13eb, 0x13f2 )] public class RingmailGloves : BaseArmor { public override int InitMinHits{ get{ return 40; } } public override int InitMaxHits{ get{ return 50; } } public override int UOStrReq{ get{ return 20; } } public override int UODexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 22; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Ringmail; } } [Constructable] public RingmailGloves() : base( 0x13EB ) { Weight = 2.0; } public RingmailGloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }