using System; namespace Server.Items { public abstract class BaseWaist : BaseClothing { public BaseWaist( int itemID ) : this( itemID, 0 ) { } public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue ) { } public BaseWaist( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x153b, 0x153c )] public class HalfApron : BaseWaist { [Constructable] public HalfApron() : this( 0 ) { } [Constructable] public HalfApron( int hue ) : base( 0x153b, hue ) { Weight = 2.0; } public HalfApron( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }