using System; namespace Server.Items { [Furniture] [Flipable( 0xB4F, 0xB4E, 0xB50, 0xB51 )] public class FancyWoodenChairCushion : Item { [Constructable] public FancyWoodenChairCushion() : base(0xB4F) { Weight = 20.0; } public FancyWoodenChairCushion(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 20.0; } } [Furniture] [Flipable( 0xB53, 0xB52, 0xB54, 0xB55 )] public class WoodenChairCushion : Item { [Constructable] public WoodenChairCushion() : base(0xB53) { Weight = 20.0; } public WoodenChairCushion(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 20.0; } } [Furniture] [Flipable( 0xB57, 0xB56, 0xB59, 0xB58 )] public class WoodenChair : Item { [Constructable] public WoodenChair() : base(0xB57) { Weight = 20.0; } public WoodenChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 20.0; } } [Furniture] [Flipable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )] public class BambooChair : Item { [Constructable] public BambooChair() : base(0xB5B) { Weight = 20.0; } public BambooChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 20.0; } } [DynamicFliping] [Flipable(0x1218, 0x1219, 0x121A, 0x121B)] public class StoneChair : Item { [Constructable] public StoneChair() : base(0x1218) { Weight = 20; } public StoneChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }