using System; namespace Server.Items { public abstract class BaseFloor : Item { public BaseFloor( int itemID, int count ) : base( Utility.Random( itemID, count ) ) { Movable = false; } public BaseFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class StonePaversLight : BaseFloor { [Constructable] public StonePaversLight() : base( 0x519, 4 ) { } public StonePaversLight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class StonePaversMedium : BaseFloor { [Constructable] public StonePaversMedium() : base( 0x51D, 4 ) { } public StonePaversMedium( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class StonePaversDark : BaseFloor { [Constructable] public StonePaversDark() : base( 0x521, 4 ) { } public StonePaversDark( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreyFlagstones : BaseFloor { [Constructable] public GreyFlagstones() : base( 0x4FC, 4 ) { } public GreyFlagstones( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SandFlagstones : BaseFloor { [Constructable] public SandFlagstones() : base( 0x500, 4 ) { } public SandFlagstones( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MarbleFloor : BaseFloor { [Constructable] public MarbleFloor() : base( 0x50D, 2 ) { } public MarbleFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreenMarbleFloor : BaseFloor { [Constructable] public GreenMarbleFloor() : base( 0x50F, 2 ) { } public GreenMarbleFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreyMarbleFloor : BaseFloor { [Constructable] public GreyMarbleFloor() : base( 0x511, 4 ) { } public GreyMarbleFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CobblestonesFloor : BaseFloor { [Constructable] public CobblestonesFloor() : base( 0x515, 4 ) { } public CobblestonesFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SandstoneFloorN : BaseFloor { [Constructable] public SandstoneFloorN() : base( 0x525, 4 ) { } public SandstoneFloorN( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SandstoneFloorW : BaseFloor { [Constructable] public SandstoneFloorW() : base( 0x529, 4 ) { } public SandstoneFloorW( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DarkSandstoneFloorN : BaseFloor { [Constructable] public DarkSandstoneFloorN() : base( 0x52F, 4 ) { } public DarkSandstoneFloorN( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DarkSandstoneFloorW : BaseFloor { [Constructable] public DarkSandstoneFloorW() : base( 0x533, 4 ) { } public DarkSandstoneFloorW( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BricksFloor1 : BaseFloor { [Constructable] public BricksFloor1() : base( 0x4E2, 8 ) { } public BricksFloor1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BricksFloor2 : BaseFloor { [Constructable] public BricksFloor2() : base( 0x537, 4 ) { } public BricksFloor2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CaveFloorCenter : BaseFloor { [Constructable] public CaveFloorCenter() : base( 0x53B, 4 ) { } public CaveFloorCenter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CaveFloorSouth : BaseFloor { [Constructable] public CaveFloorSouth() : base( 0x541, 3 ) { } public CaveFloorSouth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CaveFloorEast : BaseFloor { [Constructable] public CaveFloorEast() : base( 0x544, 3 ) { } public CaveFloorEast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CaveFloorWest : BaseFloor { [Constructable] public CaveFloorWest() : base( 0x54A, 3 ) { } public CaveFloorWest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CaveFloorNorth : BaseFloor { [Constructable] public CaveFloorNorth() : base( 0x54D, 3 ) { } public CaveFloorNorth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MarblePavers : BaseFloor { [Constructable] public MarblePavers() : base( 0x495, 4 ) { } public MarblePavers( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BlueSlateFloorCenter : BaseFloor { [Constructable] public BlueSlateFloorCenter() : base( 0x49B, 1 ) { } public BlueSlateFloorCenter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GreySlateFloor : BaseFloor { [Constructable] public GreySlateFloor() : base( 0x49C, 1 ) { } public GreySlateFloor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }