using System; using Server; namespace Server.Items { public class HangingLantern : BaseLight { public override int LitItemID{ get { return 0xA1A; } } public override int UnlitItemID{ get { return 0xA1D; } } [Constructable] public HangingLantern() : base( 0xA1D ) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 40.0; } public HangingLantern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }