using System; namespace Server.Items { public class LightSource : Item { [Constructable] public LightSource() : base( 0x1647 ) { Layer = Layer.TwoHanded; Movable = false; } public LightSource( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LighterSource : Item { [Constructable] public LighterSource() : base( 0x0E84 ) { Layer = Layer.TwoHanded; Movable = false; } public LighterSource( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }