using System; using Server; namespace Server.Items { public class WeakVigorElixir : BaseVigorElixir { public override int MinRejuv { get{ return 6; } } public override int MaxRejuv { get{ return 8; } } public override double Delay { get{ return 3.0; } } [Constructable] public WeakVigorElixir( ) : base( PotionEffect.VigorWeak ) { Name = "elixir of vigor"; ItemID = 0x12AD; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1070722, "Weak" ); } public WeakVigorElixir( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }