using System; using System.Collections; using Server; using Server.Network; using Server.Regions; using Server.Mobiles; namespace Server.Items { public class Kindling : Item { [Constructable] public Kindling() : this( 1 ) { } [Constructable] public Kindling( int amount ) : base( 0xDE1 ) { Stackable = true; Weight = 5.0; Amount = amount; } public Kindling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public static bool EnemiesNearby( Mobile from ) { foreach( Mobile m in from.GetMobilesInRange( 20 ) ) { if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) ) return true; else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest ) return true; } return false; } public static bool CampAllowed( Mobile from ) { if ( from.Region.IsPartOf( typeof( InnRegion ) ) ) return false; if ( from.Region.IsPartOf( typeof( HouseRegion ) ) ) return false; if ( from.Region.IsPartOf( typeof( GateRegion ) ) ) return false; if ( from.Region.IsPartOf( typeof( GardenRegion ) ) ) return false; if ( from.Region.IsPartOf( typeof( BuildingRegion ) ) ) return false; return true; } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private bool CampsNearby() { foreach( Item i in GetItemsInRange( 20 ) ) { if ( i is Campfire ) { Campfire fire = (Campfire)i; if ( fire.Status != CampfireStatus.Off ) return true; } } return false; } public override void OnDoubleClick( Mobile from ) { if ( from is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)from; if ( CampsNearby() ) { from.SendMessage( "There is already a camp nearby!" ); } else if ( !EnemiesNearby( from ) ) { from.SendMessage( "It is not safe enough to setup camp!" ); } else if ( DateTime.Now >= pm.Camp ) { if ( !this.VerifyMove( from ) ) return; if ( !from.InRange( this.GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. return; } Point3D fireLocation = GetFireLocation( from ); if ( fireLocation == Point3D.Zero ) { from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire. } else { Consume(); if ( !this.Deleted && this.Parent == null ) from.PlaceInBackpack( this ); new Campfire().MoveToWorld( fireLocation, from.Map ); pm.Camp = DateTime.Now + TimeSpan.FromMinutes( 10.0 ); } } else { from.SendMessage( "You can only build a camp fire every 10 minutes!" ); } } } private Point3D GetFireLocation( Mobile from ) { if ( !CampAllowed( from ) ) return Point3D.Zero; if ( this.Parent == null ) return this.Location; ArrayList list = new ArrayList( 4 ); AddOffsetLocation( from, 0, -1, list ); AddOffsetLocation( from, -1, 0, list ); AddOffsetLocation( from, 0, 1, list ); AddOffsetLocation( from, 1, 0, list ); if ( list.Count == 0 ) return Point3D.Zero; int idx = Utility.Random( list.Count ); return (Point3D) list[idx]; } private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list ) { Map map = from.Map; int x = from.X + offsetX; int y = from.Y + offsetY; Point3D loc = new Point3D( x, y, from.Z ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) { list.Add( loc ); } else { loc = new Point3D( x, y, map.GetAverageZ( x, y ) ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) list.Add( loc ); } } } }