using System; using Server; namespace Server.Items { public class ExplosionPotion : BaseExplosionPotion { public override int MinDamage { get { return 10; } } public override int MaxDamage { get { return 20; } } [Constructable] public ExplosionPotion() : base( PotionEffect.Explosion ) { } public ExplosionPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }