using System; using Server.Network; using Server.Targeting; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF52, 0xF51 )] public class Dagger : BaseKnife { public override int UOStrengthReq{ get{ return 1; } } public override int UOMinDamage{ get{ return 3; } } public override int UOMaxDamage{ get{ return 15; } } public override int UOSpeed{ get{ return 55; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 40; } } public override SkillName DefSkill{ get{ return SkillName.Fencing; } } public override WeaponType DefType{ get{ return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public Dagger() : base( 0xF52 ) { Weight = 1.0; } public Dagger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }