using System; using System.Text; using Server; using Server.Mobiles; namespace Server.Misc { public class Titles { public const int MinFame = 0; public const int MaxFame = 15000; public static void AwardFame( Mobile m, int offset, bool message ) { if ( offset > 0 ) { if ( m.Fame >= MaxFame ) return; offset -= m.Fame / 100; if ( offset < 0 ) offset = 0; } else if ( offset < 0 ) { if ( m.Fame <= MinFame ) return; offset -= m.Fame / 100; if ( offset > 0 ) offset = 0; } if ( (m.Fame + offset) > MaxFame ) offset = MaxFame - m.Fame; else if ( (m.Fame + offset) < MinFame ) offset = MinFame - m.Fame; m.Fame += offset; if ( message ) { if ( offset > 40 ) m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame. else if ( offset > 20 ) m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame. else if ( offset > 10 ) m.SendLocalizedMessage( 1019052 ); // You have gained some fame. else if ( offset > 0 ) m.SendLocalizedMessage( 1019051 ); // You have gained a little fame. else if ( offset < -40 ) m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame. else if ( offset < -20 ) m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame. else if ( offset < -10 ) m.SendLocalizedMessage( 1019056 ); // You have lost some fame. else if ( offset < 0 ) m.SendLocalizedMessage( 1019055 ); // You have lost a little fame. } } public const int MinKarma = -15000; public const int MaxKarma = 15000; public static void AwardKarma( Mobile m, int offset, bool message ) { if ( offset > 0 ) { if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked ) return; if ( m.Karma >= MaxKarma ) return; offset -= m.Karma / 100; if ( offset < 0 ) offset = 0; } else if ( offset < 0 ) { if ( m.Karma <= MinKarma ) return; offset -= m.Karma / 100; if ( offset > 0 ) offset = 0; } if ( (m.Karma + offset) > MaxKarma ) offset = MaxKarma - m.Karma; else if ( (m.Karma + offset) < MinKarma ) offset = MinKarma - m.Karma; bool wasPositiveKarma = ( m.Karma >= 0 ); m.Karma += offset; if ( message ) { if ( offset > 40 ) m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma. else if ( offset > 20 ) m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma. else if ( offset > 10 ) m.SendLocalizedMessage( 1019060 ); // You have gained some karma. else if ( offset > 0 ) m.SendLocalizedMessage( 1019059 ); // You have gained a little karma. else if ( offset < -40 ) m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma. else if ( offset < -20 ) m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma. else if ( offset < -10 ) m.SendLocalizedMessage( 1019064 ); // You have lost some karma. else if ( offset < 0 ) m.SendLocalizedMessage( 1019063 ); // You have lost a little karma. } if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked ) { ((PlayerMobile)m).KarmaLocked = true; m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked. A mantra spoken at a shrine will unlock it again. } } public static string ComputeTitle( Mobile beholder, Mobile beheld ) { StringBuilder title = new StringBuilder(); int fame = beheld.Fame; int karma = beheld.Karma; bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) ); if ( beheld.Kills >= 5 ) { title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" ); } else if ( beheld.ShowFameTitle || (beholder == beheld) ) { for ( int i = 0; i < m_FameEntries.Length; ++i ) { FameEntry fe = m_FameEntries[i]; if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) ) { KarmaEntry[] karmaEntries = fe.m_Karma; for ( int j = 0; j < karmaEntries.Length; ++j ) { KarmaEntry ke = karmaEntries[j]; if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) ) { title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" ); break; } } break; } } } else { title.Append( beheld.Name ); } string customTitle = beheld.Title; if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 ) { title.AppendFormat( " {0}", customTitle ); } else if ( showSkillTitle && beheld.Player ) { string skillTitle = GetSkillTitle( beheld ); if ( skillTitle != null ) { title.Append( ", " ).Append( skillTitle ); } } return title.ToString(); } public static string GetSkillTitle( Mobile mob ) { Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest; if ( highest != null && highest.BaseFixedPoint >= 300 ) { string skillLevel = GetSkillLevel( highest ); string skillTitle = highest.Info.Title; if ( mob.Female && skillTitle.EndsWith( "man" ) ) skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman"; return String.Concat( skillLevel, " ", skillTitle ); } return null; } private static Skill GetHighestSkill( Mobile m ) { Skills skills = m.Skills; return skills.Highest; } private static string[,] m_Levels = new string[,] { { "Neophyte", "Neophyte", "Neophyte" }, { "Novice", "Novice", "Novice" }, { "Apprentice", "Apprentice", "Apprentice" }, { "Journeyman", "Journeyman", "Journeyman" }, { "Expert", "Expert", "Expert" }, { "Adept", "Adept", "Adept" }, { "Master", "Master", "Master" }, { "Grandmaster", "Grandmaster", "Grandmaster" }, { "Elder", "Tatsujin", "Shinobi" }, { "Legendary", "Kengo", "Ka-ge" } }; private static string GetSkillLevel( Skill skill ) { return m_Levels[GetTableIndex( skill ), GetTableType( skill )]; } private static int GetTableType( Skill skill ) { return 0; } private static int GetTableIndex( Skill skill ) { int fp = Math.Min( skill.BaseFixedPoint, 1200 ); return (fp - 300) / 100; } private static FameEntry[] m_FameEntries = new FameEntry[] { new FameEntry( 1249, new KarmaEntry[] { new KarmaEntry( -10000, "The Outcast {0}" ), new KarmaEntry( -5000, "The Despicable {0}" ), new KarmaEntry( -2500, "The Scoundrel {0}" ), new KarmaEntry( -1250, "The Unsavory {0}" ), new KarmaEntry( -625, "The Rude {0}" ), new KarmaEntry( 624, "{0}" ), new KarmaEntry( 1249, "The Fair {0}" ), new KarmaEntry( 2499, "The Kind {0}" ), new KarmaEntry( 4999, "The Good {0}" ), new KarmaEntry( 9999, "The Honest {0}" ), new KarmaEntry( 10000, "The Trustworthy {0}" ) } ), new FameEntry( 2499, new KarmaEntry[] { new KarmaEntry( -10000, "The Wretched {0}" ), new KarmaEntry( -5000, "The Dastardly {0}" ), new KarmaEntry( -2500, "The Malicious {0}" ), new KarmaEntry( -1250, "The Dishonorable {0}" ), new KarmaEntry( -625, "The Disreputable {0}" ), new KarmaEntry( 624, "The Notable {0}" ), new KarmaEntry( 1249, "The Upstanding {0}" ), new KarmaEntry( 2499, "The Respectable {0}" ), new KarmaEntry( 4999, "The Honorable {0}" ), new KarmaEntry( 9999, "The Commendable {0}" ), new KarmaEntry( 10000, "The Estimable {0}" ) } ), new FameEntry( 4999, new KarmaEntry[] { new KarmaEntry( -10000, "The Nefarious {0}" ), new KarmaEntry( -5000, "The Wicked {0}" ), new KarmaEntry( -2500, "The Vile {0}" ), new KarmaEntry( -1250, "The Ignoble {0}" ), new KarmaEntry( -625, "The Notorious {0}" ), new KarmaEntry( 624, "The Prominent {0}" ), new KarmaEntry( 1249, "The Reputable {0}" ), new KarmaEntry( 2499, "The Proper {0}" ), new KarmaEntry( 4999, "The Admirable {0}" ), new KarmaEntry( 9999, "The Famed {0}" ), new KarmaEntry( 10000, "The Great {0}" ) } ), new FameEntry( 9999, new KarmaEntry[] { new KarmaEntry( -10000, "The Dread {0}" ), new KarmaEntry( -5000, "The Evil {0}" ), new KarmaEntry( -2500, "The Villainous {0}" ), new KarmaEntry( -1250, "The Sinister {0}" ), new KarmaEntry( -625, "The Infamous {0}" ), new KarmaEntry( 624, "The Renowned {0}" ), new KarmaEntry( 1249, "The Distinguished {0}" ), new KarmaEntry( 2499, "The Eminent {0}" ), new KarmaEntry( 4999, "The Noble {0}" ), new KarmaEntry( 9999, "The Illustrious {0}" ), new KarmaEntry( 10000, "The Glorious {0}" ) } ), new FameEntry( 10000, new KarmaEntry[] { new KarmaEntry( -10000, "The Dread {1} {0}" ), new KarmaEntry( -5000, "The Evil {1} {0}" ), new KarmaEntry( -2500, "The Dark {1} {0}" ), new KarmaEntry( -1250, "The Sinister {1} {0}" ), new KarmaEntry( -625, "The Dishonored {1} {0}" ), new KarmaEntry( 624, "{1} {0}" ), new KarmaEntry( 1249, "The Distinguished {1} {0}" ), new KarmaEntry( 2499, "The Eminent {1} {0}" ), new KarmaEntry( 4999, "The Noble {1} {0}" ), new KarmaEntry( 9999, "The Illustrious {1} {0}" ), new KarmaEntry( 10000, "The Glorious {1} {0}" ) } ) }; } public class FameEntry { public int m_Fame; public KarmaEntry[] m_Karma; public FameEntry( int fame, KarmaEntry[] karma ) { m_Fame = fame; m_Karma = karma; } } public class KarmaEntry { public int m_Karma; public string m_Title; public KarmaEntry( int karma, string title ) { m_Karma = karma; m_Title = title; } } }