using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an ant lion corpse" )] public class AntLion : BaseCreature { [Constructable] public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ant lion"; Body = 11; BaseSoundID = 1006; SetStr( 296, 320 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 151, 162 ); SetDamage( 7, 21 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 90.0 ); SetSkill( SkillName.HandToHand, 90.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 45; PackItem( new Bone( 3 ) ); Item orepile = new IronOre(); orepile.Amount = Utility.RandomMinMax(10, 100); orepile.ItemID = 0x19B9; PackItem(orepile); // TODO: skeleton } public override int GetAngerSound() { return 0x5A; } public override int GetIdleSound() { return 0x5A; } public override int GetAttackSound() { return 0x164; } public override int GetHurtSound() { return 0x187; } public override int GetDeathSound() { return 0x1BA; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public AntLion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }