using System; using System.Collections; using System.Collections.Generic; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a beetle corpse" )] public class ArcaneScarab : BaseCreature { [Constructable] public ArcaneScarab() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an arcane scarab"; Body = 68; BaseSoundID = 0x4E5; SetStr( 401, 460 ); SetDex( 121, 170 ); SetInt( 376, 450 ); SetHits( 301, 360 ); SetDamage( 15, 22 ); SetSkill( SkillName.Concentration, 100.1, 125.0 ); SetSkill( SkillName.Magery, 100.1, 110.0 ); SetSkill( SkillName.Poisoning, 120.1, 140.0 ); SetSkill( SkillName.MagicResist, 95.1, 110.0 ); SetSkill( SkillName.Tactics, 78.1, 93.0 ); SetSkill( SkillName.HandToHand, 70.1, 77.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 48; switch ( Utility.Random( 10 )) { case 0: PackItem( new LeftArm() ); break; case 1: PackItem( new RightArm() ); break; case 2: PackItem( new Torso() ); break; case 3: PackItem( new Bone() ); break; case 4: PackItem( new RibCage() ); break; case 5: PackItem( new RibCage() ); break; case 6: PackItem( new BonePile() ); break; case 7: PackItem( new BonePile() ); break; case 8: PackItem( new BonePile() ); break; case 9: PackItem( new BonePile() ); break; } } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.MedScrolls, 1 ); } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public ArcaneScarab( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }