using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { public class EvilMage : BaseCreature { [Constructable] public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "evil mage" ); SpeechHue = Utility.RandomSpeechHue(); Hue = Utility.RandomSkinHue(); Clan = Clan.Wizard; int hair = Utility.RandomHairHue(); if ( this.Female = Utility.RandomBool() ) { Body = 0x191; Name = NameList.RandomName( "evil witch" ); } else { Body = 0x190; Name = NameList.RandomName( "evil mage" ); if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); } } Utility.AssignRandomHair( this, hair ); SetStr( 81, 105 ); SetDex( 91, 115 ); SetInt( 96, 120 ); SetHits( 49, 63 ); SetDamage( 5, 10 ); SetSkill( SkillName.Concentration, 75.1, 100.0 ); SetSkill( SkillName.Magery, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.HandToHand, 20.2, 60.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 16; PackReg( 6 ); Server.Misc.CitizenDressing.CitizenDress( this, 5 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override bool ClickTitle{ get{ return false; } } public override bool ShowFameTitle{ get{ return false; } } public EvilMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }